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There are all form of reasons why game got check , from a lack of resources on the evolution side to corporate government on the publisher side . Nobody need to play a uncollectible or unfinished game , but we still ca n’t help but sense a tinge of disappointment when a game we are look forward to gets bear on beyond its original release engagement even if we roll in the hay it is typically for the dear . That said , when game delays get down stretch out into years by when they were originally supposed to come up out , there is often more going on behind the panorama than just a need for extra polish– and it ’s usually not secure news .
As the title of this leaning indicate , however , things are n’t going to be all doom and gloom here . We ’ve jab up an adequate number of instance of games that got hang up in development for a protracted period of time and ended up being deserving the postponement as well as games that were monolithic dashing hopes . It should also be noted that not all of our " not worth the wait " entries are necessarilybadgames , just that they did n’t cease up living up to the anticipation that their years of plug sic us up for .
Not Worth The Wait: Spore
Will Wright ’s billet in the pantheon of legendary video game designers is firmly cemented , as he is the brains behindSimCityandThe Sims . In fact , it ’s only someone with Wright ’s stature that could have his as - of - yet last telecasting secret plan release be something as monumentally disappointment asSporeand still not have anyone question his legacy .
Sporeis nothing if not challenging , and it ’s certainly fun to spate around with … for a picayune while . But it rapidly becomes unmistakable that it never quite reach what it set up out to achieve from a technical or artistic stand , and what was leave behind to make up for that fact is gameplay that is extremely simplistic and insistent .
Worth The Wait: Eternal Darkness: Sanity’s Requiem
Sometimes , a game is in development for so long that the original platform it was in development for is retired before the game is finish . Such was the case withEternal Darkness , which began aliveness as a Nintendo 64 game before developer Silicon Knights realized it would n’t be done soon enough and they or else resolve it should be a launching game for the GameCube … though that also turn out too challenging of a deadline .
WhenEDfinally hit stores in June 2002 , it was n’t a vast seller but received in high spirits eclat from critics and gamers alike , remaining one of the most - requested games from that era for the HD remaster discourse .
Not Worth The Wait: Daikatana
What is it about FPSs from industriousness legends that seem to have a tendency to go so seriously ? After being one of the fundamental creative forces behind such iconic form of address asWolfenstein three-D , Doom , andQuake , John Romero leave behind i d Software in the mid-’90s to work his own company ( Ion Storm ) and knead on something with which he eventually had full creative restraint .
First announced in 1997 , John Romero’sDaikatanafell dupe to a legendarily troubled development cycle and abysmal review military post - launching . The game remains a cautionary tale for consider your own hype , letting self get the best of you , and fail to admit the other people who help get you to where you are .
Worth The Wait: Alan Wake
Even though Finnish telecasting game developer Remedy Entertainment has been around for 23 twelvemonth , they ’ve only managed to unblock seven unique video secret plan titles in that clock time . Much of that has to do with how long the company took to make its two most well - known releases : Max PayneandAlan Wake , with those game alone taking a combined 12 year to make .
Alan Wakewas first announced in 2005 for " next generation console , " and would n’t find its mode to Xbox 360 until 2010 ( with a personal computer version following a whole two days after ) . But it was free to spout reviews and legion awards , includingTimemagazine calling it the best game of the class .
Not Worth The Wait: Perfect Dark Zero
Those who were around for the rip between Nintendo and its longtime developer collaborator Rare remember what a Brobdingnagian shock it was . Even more surprising was that it was Microsoft who snatched up the UK - free-base developer , enlisting the team to hopefully do for the Xbox what they had done for the SNES and N64 .
Having long - awaited sequelPerfect Dark Zeroas an Xbox 360 launch game was extremely exciting , and expectations were sky high after year of delay that press the biz from one console to the next . Sadly , PDZended up being one of the vainglorious disappointments of the 360 ’s launching batting order , and the franchise has never recovered .
Worth The Wait: Fallout 3
Bethesda is take a lot of flack these days , as is theFalloutseries , and rightfully so . But people would n’t be so hard on the company or disappointed in the current state ofFalloutif both had n’t place such a high streak with the release ofFallout 3 .
Van Buren , the code - name hand to what was originally intended to be the thirdFalloutgame , was exclude down in 2003 after about five years of development . presently after , Bethesda acquired the rights to the series and started theirFallout 3from chicken feed shortly after . While some old - schoolFallout / Wastelandfans feltFallout 3strayed perhaps too far from its lineage , the game is otherwise considered a modern classic .
Not Worth The Wait: Too Human
With a game likeEternal Darknessunder its belt , not to name the classic RPGBlood Omenand the well - meet GameCube remaking ofMetal Gear Solid , Silicon Knights should be a caller that is commend fondly by gamers . But it was n’t just the inclination of founder Denis Dyack to go to war with anyone who criticise his games that wound the once - dear company ’s reputation — it was major letdown likeX - Men : DestinyandToo Human .
bulge out development as a PS1 biz , Too Humanfinally tally the Xbox 360 in 2008 and still felt clumsy and bare . Dyack vehemently defended his game in interviews and on substance board , but that ultimately just made things worse .
Worth The Wait: Resident Evil 4
It has been aver that as many as four versions ofResident Evil 4were thrown out before work jump on the one that actually got released . After six years of false first , RE4finally hit the GameCube in 2004 and was almost nem con hailed a chef-d’oeuvre .
Considered one of the expectant and most influential video game ever made , RE4completely change third - mortal activity game in particular , setting the mechanical and tonic guide for next classic likeGears of War , Batman : ArkhamAsylum , andThe Last of Us . RE4has since been ported to just about every platform that has been relinquish in the last 15 years , and it never stops feeling fresh or exciting .
Not Worth The Wait: Galleon
Remember how we alluded toTomb Raider ’s creator leave the franchise behind to make an inferior aper plot ? Well here is that biz , the pirate adventure gameGalleonbyTomb Raiderand Lara Croft designer Toby Gard .
After grow justifiably dun with the grow originative hindrance by publisher Eidos — particularly in the way they were amping up Lara ’s strong-arm assets to market the serial publication — Gard leave office developer Core Design and left Lara behind so as to create a plot he ’d have full originative ascendance over . After age of delay , Galleonfor Xbox proved an instantly - block dud , and Gard would finally recall toTomb Raiderto help head the acclaimed 2006 reboot .
Worth The Wait: Owlboy
Inspired bySuper Mario Bros. 3 — specifically , the mechanics of the Tanooki wooing — Owlboyfeels like a love missive to mid-’90s 2D platformers that will delight both gamers who develop up during that epoch and those that are just looking for an like an expert - crafted Metroidvania - style escapade .