Final Fantasy 7

world-wide popularity really is inconceivable . However darling and critically - acclaimed a plot may be , there are always go to be downsides . flaw . Snags . outcome . There are also going to be gamers who take a firm stand on fixating on these very problems . As Kanye West will probably tell you , turn over half a chance , the haters are everywhere .

However , there ’s a difference between calling out a licit defect and snarking on something popular for the saki of snarking on something popular . In its time , Final Fantasy VIIhas see a whole stack of both .

For many rooter ,   this was the game that present them to theFinal Fantasyseries , as well as to the JRPG music genre as a whole . It hold a exceptional place in their crusty old hearts as a result , but is the plot beyond reproach ? Oh , heck   no .

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Still , Final Fantasy VIIis one of those games that many like to make a habit of replaying every class or so . We care to change up our approaches each fourth dimension ( you could make   Cloud entirely a Summoner or something , and it ’s ridiculous ) , go for dissimilar collectable and subquests , that sort of matter .

It feels so fresh each time , because ( like any practiced RPG ) there ’s a whole lot to discover in the game . Familiar areas like the Gold Saucer and Midgar ( as well as hidden ones like the Ancient Forest and slump Gelnika ) bear secrets that free-and-easy players may have no idea about . permit ’s dive into some of them and take a look at some of the treasures you might have missed .

The Ancient Forest

We ’ll start with an region that ’s quite easily visible on the human race map ( on the mess just above Cosmo Canyon ) , but a annoyance to get to .   There are two ways to get into the Ancient Forest . you may either ride a lot chocobo flat up the cliff , or wait until you may combat Ultima Weapon , which is very later in the plot ( the fauna break loose and destroys a incision of the mountain on its licking , allowing you to take the air straight to the forest ) .

Once inside , you ’ll find a small , curious area unlike any other in the game . It consists of a series of strange mystifier that see you gather insects and frogs , depositing them into plants to make path to progress . There ’s some excellent loot in here , include a valuable Minerva Band , the ‘ Typoon ’ summon materia ( a brilliant rendering ofTyphoon ) , the Slash - All materia and Cloud ’s Apocalypse , one of only two arm in the game with treble materia growth .

The Great Glacier

The Great Glacier is another surface area that you ’ll jaw over the course of the master fib . It was also the one that ( as a result of its super - unhelpful single-valued function ) utterly befuddle many of us as children . It was like endeavor to sail with a paper single-valued function during a road trip , in the bad old daylight before sat navs and Google Maps .

Somewhere in this vast and confusing area is the Alexander Summon Materia , the only source of Holy wizard scathe available to the player in the whole game . To get it , you have to go on an ill at ease short sidequest necessitate touching the Hot Springs ( near the Great Glacier outlet ) and then high - dog it to the cave where the mysterious NPC sits huddled .

Here ’s a handy - dandy video guide from YouTuberjudgementTaG , if you desire to know how to go about that .

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The Shinra Building

Here ’s a location that players in the know will revisit afterward in the biz . The Key To Sector 5 Key Item is available to excavate in Bone Village on phonograph record two ( a sentry go in Midgar hints that they lost it while on an archaeological duty tour ) , and allows you to enter intimate country from the early stage of the game .

Did you examine that locker in the Shinra Building , only for Cloud to say that the party have no use for a megaphone and leave it where it was ? That was Cait Sith ’s ultimate weapon , HP Shout , and you’re able to now pick it up . Tifa ’s ultimate weapon is also in Wall Market now , in the item tent that shot at you much sooner . The more you have intercourse .

The Sunken Gelnika

If you ’re one of those players who likes to decamp through the dialogue and dodge all but the essential NPCs , you probably did n’t hear about the Gelnika . This Shinra airplane was carry all kind of secret military tech , but was attacked by Weapon and slump into the ocean .

First - clock time player believably would n’t lie with that you could actually go and find this airplane ( just hop into the U-boat , submerge near Junon , and travel flat frontward towards Costa del Sol ) and take a look inside . It ’s a small arena , but there ’s a lot of fantastic and unique loot in here . Cid ’s strongest demarcation interruption , Highwind , is found in here , as is Yuffie ’s ultimate arm , the Hades materia , the Double Cut materia , and the steel Heaven ’s Cloud .

The Sunken Gelnika (Continued)

So , there you go . The Sunken Gelnika is found quite easily , you’re able to access it as soon as you acquire the submarine , and there are some fantastic items in here . It ’s really a no - brainer to maneuver on in there .

One admonition , though . The enemies in here are very tough ( as is the boss fight with the Turks that takes post in one of the hallway ) , so do not miss the luck to pip that save point . The rum , mutated foe in here can bring down all manner of ghastly condition effects on you ( not to mention just huge impairment in general ) , so an unprepared and under - leveled political party is not go to have a estimable time .

Here ’s a crown , though : You ’ll need to use Yuffie in here . It ’s no conjunction that this is where you discover her ultimate weapon . It has the unique effect of carry on full damage when using Morph , and the enemies in here all morph into a fussy source ( Power Source , Luck Source and so forth ) .

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Bone Village

Bone Village is another place that can be super - tough for first - time players to comprehend . The whole digging for hoarded wealth thing is a neat concept , but it can   be very hard to    figure out how to aright set the diggers . How many of them and " where " is a real trial - and - error matter if you do n’t know how .

The trouble is , though , it ’s mandatory . You ’re not going anywhere without the Lunar Harp , Quaker , you really are n’t . There is one thing you may plunk up in the forest just before the Ancient Forest itself , though . On the screen immediately after passing through Bone Village , take a walk around the trees and you ’ll notice a small flash of red . This is the secret Summon Materia Kjata ,   a vast cop - like summon that attack with a combination of Ice , Fire and Lightning conjuration .

Round Island

Now , some of us just are n’t fans of wordplay . We like people to say what they mean and have in mind what they say . If you ’re one of these citizenry ,   you ’ll certainly have a deep respect for whoever it was that name our nextFinal Fantasy VIIlocation‘Round Island . ’

suitably enough , Round Island is … a small , round island . It does n’t wait like much at all , and you ’d be forgiven for traveling straight on past it . That is , you would , if it was n’t for that the fact that it ’s whole invisible on the function and only accessible via a gold chocobo . Why all this secrecy ? Because it ’s the household of the most powerful summon in the game ( by a darn long way , too ) .

Wutai Island (Materia Cave)

Speaking of secret Materia you could only get at from chocobo breeding , there are various other Materia Caves in the secret plan . Over on the Wutai continent ( Wutai itself being a secluded country we ’re going to take a look at presently ) , there ’s another one , and it ’s home to a Command Materia that can be incredibly overmaster : Mime .

Simply put , Mime will repeat the last action the party perform . This wo n’t cultivate with other fictitious character ’ Limit Breaks , of grade , but the ability to instantly repeat something as devastating as Knight of The Round ’s Ultimate End attack is awful indeed . Accessing Wutai Island ’s Materia Cave requires a green chocobo .

The Junon Cave

Many participant do n’t trouble to use Aerith in the party much , or acquire all of her boundary breaks . Nevertheless , there ’s a sport little sidequest to earn the manual for her ultimate limit , Great Gospel , which you may have never tried .

The sidequest take two confidential areas . The first is a small cave in the north of the Junon Area . You ’ll need the buggy to get at it , and will find a sleeping man at heart . He ’ll give you the Mythril item if the entire number of conflict you ’ve press ends in two matching odd numeral or zeroes ( 100 , 211 , 333 , or 655 , for example ) .

It ’s very tortuous and unnoticeable , but once you ’ve got the Mythril , you could move on to the next entry in our summation .

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The Blacksmith’s Cabin

So , there you are with your spangly new Mythril . If you ’re new toFinal Fantasy VII , you ’re probably wondering just what you ’re supposed to do with this item .

If you ’ve happened upon the blacksmith ’s cabin between the Gold Saucer and Gongaga , you ’re in all likelihood also wonder what that ’s all about . It ’s empty , good ? The two mysteries are connected , though , and here ’s how : if you go to the cabin after receiving the Tiny Bronco , the blacksmith will be home , and you may give him the Mythril . Do so , then open up the small box in his cabin . within is the Great Gospel limit manual .

A pain to get , perhaps , but this is a terrific ‘ attack , ’ restoring the HP and MP of the party to full and make them temporarily immune to hurt .

Final Fantasy 7 Remake Midgar City from above

Final Fantasy VII the sunken Gelnika

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Final Fantasy VII Materia Caves

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Final Fantasy VII White Materia

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Final Fantasy 7