Related
One of the most influential people in telecasting games , Amy Hennig , believes that there is a big trouble with the pricing of individual - player video game . Although many are ringing the death knell for single - player games , Hennig believes they are not dead yet and that a different pricing modelling could fix the problem .
Hennig begin designing game for Nintendo in the late 1980s . Since then , she has gone on to help create some of the most beloved game dealership of all sentence , such asLegacy of KainandJak and Daxterseries . Most play enthusiasts know her , though , for her groundbreaking ceremony work as author and originative theatre director on theUnchartedgames , justly up until she left Naughty Dog in 2014 . After that , she joined Visceral Games to work on aStar Warsgame , althoughthat studio apartment later got shuttered . She then started her own modest game development studio to work in virtual reality .
relate : Original Uncharted 4 Story Was Tossed When Amy Hennig Left
In an consultation withVenture pulse , Hennig talk about her experience in plot growing , as well as about the future of single - player television games . Hennig reiterated that she does not believe that single - thespian games will ever unfeignedly go away , although some studios seem to want to move away from them . Instead , she questioned the current pricing example , which she feel actually stymie the manufacture and makes single - role player games increasingly more cost - prohibitory .
" It ’s not that we ’re looking at the death of individual - player game , or that players do n’t want that . Some publishers are going to fall on one death of that spectrum or another base on their business architectural plan . Fair enough . It ’s just that the traditional shipway we ’ve done that are sustain harder and harder to defend . That ’s why I ’ve blab out in the past about feeling like we ’re in an prosody point in the industry . We ’ve peach about this for a long time . How do we keep on making games like this when they ’re getting prohibitively expensive ? We do n’t want to break the undivided - player experience , but there ’s pressure to furnish more and more at the same price point games have always been . "
Hennig has often spoken about the importance of storytelling in telecasting games . She believes that player will still want that , especially in an environment so inundated with multiplayer where the story seems secondary . She offered some suggestion on what plot developers could focalize on in the future tense when it come to give up exclusive - player games :
" I trust that we see more shakeup in the industry . We ’ll open up the portfolio — peradventure with a subscription model — so we can see that there can be account games that are four hours long at an appropriate price point . We have digital distribution . That should be possible . We should n’t be stuck at this brick and mortar cost point and try out to make more and more content , break the spirit of these games . "
Her estimation are n’t too far - fetched . Digital statistical distribution is already becoming more popular in the industry and some analysts believe thatgames will be 100 per centum digital by the year 2022 . This salve developers on fabrication monetary value , permit them to put out games in a faster and more cost - effective mode . Many small developers are already doing this . For example , last year’sHellblade : Senua ’s Sacrifice , by Ninja Theory , put up a digital download that included a gaming experience of around 6 - 8 hours for the lower Leontyne Price of $ 29.99 . That ’s about one-half of what a AAA title generally costs .
Hennig is an expert in her field of battle and developer should take note of her words . Gamers still want single - player experiences , particularly those who love titles that are more immersed in creative stories over the typical monotony offered in the loose storylines of multiplayer .
More:Fallout 76 Reportedly Going Online, Moving Away From Single Player
germ : Venture Beat