EVE Online

CCP Games is develop even more unannounced game , and for all of them will be using the Unreal Engine 4 . The developer behind massive space MMORPGEVE Onlineattempted an ambitious expansion as apioneer in practical realitya few years back but with limited histrion online hug multiplayer VR , had to switch gear and refocus its efforts . Now it ’s official that CCP Games has multiple forthcoming titles yet to be announce .

EVE Valkyrie , CCP ’s first major VR release , now patronage non - VR play , andSparc- still one of thebest PlayStation VR games- never   earned the musician enumerate it deserved . Coming later this year is the still - untitled first - someone shooter codenamedProject Novathat the developer confirmed to us will be playable this fall and there ’s more beyond that .

relate : An Interview With   CCP Games CEO Hilmar Veigar Pétursson

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Confirming newsworthiness first gleaned from job listings , CCP Games announced formally that   Unreal Engine 4 is the"exclusive development tool for all of   CCP   Games ’ currently unannounced projects . “They’ve partnered with Epic Games to utilise Unreal due to the engine’s"stability , nimble prototyping and the hearty cross - platform support for both show and new ironware . “CCP also specifically called out the engine ’s cross - platform reinforcement .   Bing Xi , Development Director at   CCP   Shanghai :

“ Although   CCP   Games   has used interpretation of Unreal Engine for more than 10 years on various project , Unreal Engine 4.20 has monolithic improvements . UE4 ’s late enhancements , like the new ProxyLOD connection reducing tool and the new Niagara VFX editor are among the many features that make   game   maturation a more effective process . ”

Using Unreal Engine 4 in the exploitation of all their upcoming novel   game   allows   CCP‘s studio to plan for the future by cultivating a shared in - theatre knowledge of the engine . When couple with the engine‘s power to ease the transition of   game   to dissimilar platforms , UE4 enablesCCP   to abide platform - relevant earlier and for longer .

CCP Games Unreal Engine

James Dobrowski , Executive Producer on the unheralded action - MMO being create at   CCP   London :

“ Working with Epic   Games   using their railway locomotive source codification , which is assailable to all artificial developers , is groovy for both AAA and indie studios alike , thanks to the huge amount of financial support options useable . UE4‘s Blueprints system allows us to prototype and iterate speedily , and its mankind - course of instruction AAA pipelines allow us to focalise on crafting heavy gameplay and spectacularly beautiful worlds . ”

Snorri Árnason ,   Project Nova‘s   Game   Director at   CCP   Reykjavik :

CCP Games Project Nova Update

“ regard that Epic use its own engine to develop   games   like   Fortnite   is a great example of the combine they have in their own intersection . The intersection ’s push for cinematic rendering quality is something that we will direct to implement into our succeeding projects . ”

Project Novais also being co - develop in London with Sumo Digital and the other unannounced game are new and separate from that , we ’ve confirmed . There ’s no timeline on possible announcements of these other projects or if they ’re set within theEVEuniverse much likeNovais .

More:Where Will EVE Online Be 5-10 Years From Now?

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