EVE Online
CCP Games is introduce several raw Tech 2 Triglavian Collective vessel toEVE Onlineas the developer teases major narration beats link to the mystic Modern sect in 2019 and beyond . During the keynote presentation atEVEsterdam 2019 , the first of many halt around the globe as part of theEVE Invasion Tour , the developer unveil newEVE Onlinecontent and quality of life updates that instantly target effect discussed and raised by the game ’s biotic community and community representatives ( The Council of Stellar Management , or " CSM " as it ’s referred to as ) .
Coming toEVE Onlinethis spring , developer CCP Games is adding three new Tech 2 Triglavian starships to the game - theNergal , Draugur , andIkitursa- base off of already existing vessels in the secret plan . Four Triglavian ships were previously bring out at EVE Vegas 2018 . Below are item on the three new ship free-base on the limited info CCP was willing to deal .
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TheTriglavian Collectiveare a young sect toEVE Online , annunciate at EVE Fanfest in April 2018 , and introduced into the game a month later as part of theInto the Abyssexpansion . They bring to the plot not only fresh Precursor ship , technology , and weapons but also new environments as part of Abyssal Deadspace - the house for fresh , faster - paced PvE content that ’s only work to develop in the future .
For players , Abyssal Deadspace and the Triglavians contribute another layer to the cryptic lore that ’s increasingly becoming a more prominent part ofEVE Online , and while many may not have noticed , this cabal has been slowly seeded into the game ’s backstory for year . The mystery behind them , and other cabal like the Drifters , pop the question a pathway for yr of potential message consort the devs we talk with at EVEsterdam who are excited for what ’s to come on this front . And for the developers , Abyssal Deadspace countenance them play with mechanics , environments , and scenario that do n’t otherwise occur in universe of New Eden .
Nergal - Tech 2 Assault Frigate
Draugur - Tech 2 Command Destroyer
Ikitursa - Tech 2 Heavy Assault Cruiser
In addition to the three ship , as part of the in - gameEVE Onlinestory the Triglavian Collective communicated with people of New Eden for the first time , demanding humanity comply with the flow . Speculation has been running rampant for a while and the devs are loving the discussion . Also rag was another mutaplasmid , one that could be health / repair have-to doe with .
How Big of A Role Will The Triglavians Play in EVE Online’s Future?
Joshua " CCP Fozzie " Bayer , Senior Game Designer forEVE Onlineexplained that of course the Triglavians have " very grown role " to play foresighted - condition .
" The Triglavians are a major force in New Eden now and that ’s only going to grow over prison term . The item of how that ’s run to go on we ’re not quite ready to unveil yet although a band of players are already speculating about that and we ’re REALLY delirious to watch that venture . It was great to learn the first thespian encounter the new location in Abyssal Deadspace that was shown in that Scope . Some players thought it was a bug , some actor just got confound because we released it off our normal cadence of release so there ’d be a surprisal for people . ”
Bergur " CCP Burger " Finnbogason , Creative Director forEVE Online , smirked silently when I demand about how crucial to the long - term the Triglavians and Drifters are , and if there ’s still a possibility for another faction down the road . “ Well , you see the Discourse video , you learn Scope , during the tonic . you’re able to perhaps put two and two together , " Finnbogason tease while impersonating a maniac laugh .
The lore being teased and the enigma behind the Drifters and Triglavians are supremely interesting . These two factions alone offers years of potential storytelling but does that hinder the chances of CCP bring other , totally unlike factions as well ? We ask since every time something entirely new gets append toEVE Onlinewe see CCP ’s creativity in the designs of new aesthetic , new technologies that come up with all - new faction , something some players tell us they want to see uphold . CCP Burger :
“ It ’s a beautiful terpsichore acquaint new things versus retell on exist things versus pulling back and not doing anything - Not not doing anything but more like allowing things to brew and carve out their own place in space . This is something we ’ve study through test and error , on what point do you sow stories , at what point do you tell people about what we ’re doing , at what breaker point do you not say anything and allow the existence to kind of brew , at one degree do you tolerate the tinfoil machine to take you to unbelievable place . I do n’t be intimate if you ’re familiar with the Caroline Star story when the Drifters came into void blank space . When we were developing that report we were in reality listening to the forums and Reddit and Twitch stream , YouTubers , and blogger . We were reading everything that come in and the fantastic affair is that when we write floor we have a general idea of where we ’re proceed and we know the end goal but how we ’re actually going there we let the community pep up us . It ’s so fantastic when you open up up to this and you get all this input signal and you’re able to bulge out to lean on a couple of story and then you kind of move over to another storey and you’re able to press something down and elevate other things . It ’s a really fantastic agency of developing level and storytelling to have this interactional moment with the community .
I mean , it ’s super shivery and it ’s really hard [ Laughs ] and it ’s very painful – we have a bunch of logical argument or a lot of public debate – but at the same meter it make such depth and it echo the amazingness of EVE Online . It ’s a set of humans with human emotion doing human thing in a sci - fi setting and why should n’t this account in part also pursue that shape ? So it ’s the irrationality of human beings and you ’re like [ whispers ] “ I could have never think of this ” so there ’s a slew of back and forth and sometimes we go whole useful and it ’s like “ no , our true statement is the only truth ! ” and sometimes we surmount back and hear and admit ourselves to be inhale by the community and be dumbfound by the community . Shoutout to the Discourse bozo – that stuff is amazing !
CCP Fozzie adds :
“ Yes , I think it ’s both true that these factions leave a ton of way for growth and we build our storyline so that It can be germinate over time . Storyline write in an MMO is a pretty uniquely collaborative drive because often you ’re write narration thread that you know may be beak up by someone five years from now , and it might be a different person . We have a portion of secret note about all of this but that leaves still a lot of elbow room for interpretation for us to evolve in the future . Sometimes we take estimation from player where they would mull “ oh this would be great if this was this , and this was that , ” and we make it befall ! You ’re seek to create something that has enough social structure for a really cohesive plot line but also enough freedom to evolve , and the Drifters and the Triglavians are both freehanded parts of that . They ’re both tale threads that we can use forever , basically , in the same way as the original EVE lore of the Jove , the Sleepers were pull in in . Even in 2003 we had writing about the Sleepers but when the wormhole space was introduced that became a much bigger deal than it had been before . ”
Paul " CCP Falcon " Elsy , Senior Community Manager at CCP Games , explains that this traditional knowledge has been in the whole kit for quite some metre :
“ This is a storyline that ’s been build for a few years now behind - the - scenes . Some of the plus put in the game go back to 2013 - 14 so it ’s been build for a long prison term , with the appearance of Jovian outpost , that kind of stuff . And obviously , the chess opening of Abyssal Deadspace . It ’s something that ’s work up and I think it ’s go away to continue for quite a few more old age . There is a sight of subject matter we have and are plan so it ’s go to be pretty interesting . I just have to be deliberate to not shed the beans on any of it ! ”
CCP Falcon continued , reiterating that we should“never say never”about additional fresh factions in the future . “It ’s interesting to see how these two NPC faction interact as well . There ’s a good deal of boogeyman in EVE now . There ’s the drifters , Sansha ’s Nation , and there ’s the Triglavians now too . ”
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seed : CCP Games