EVE Online

In October 2018 we had the chance to finally get work force - on with CCP Games ' long - in - development first - somebody shooterProject Nova , a biz that ’s meant to be the phantasmal successor of sorts toDUST 514 . Set within theEVE Onlineuniverse but serving as a standalone , next - gen PC gunslinger , the game had n’t been playable for the media or public since EVE Fanfest 2016 - and that old edition , live at the fourth dimension asProject Legion , was in reality a different sort of prototype .

Project Nova , built on   Unreal Engine 4 , was meant to launch as a playable alpha in later 2018 until CCP Games announced that they were goingback to drawing board with it . We ’ve not heard anything official since , until we speak with CCP Games   Senior Community Manager Paul Elsy , known as CCP Falcon .

At CCP ’s fan - concenter EVEsterdam event this past weekend , the first stop consonant on a series of events around the humanity under theirEVE Invasion Tour ,   Elsy explained to me that“Nova ’s in the brooder . We ’ve learned some exciting thing with it . It ’s extremely coolheaded . We ’re just seeing where to go from there , fundamentally . ”

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I ask if it ’ll be a major release from what we played at EVE Vegas in October before it was decided upon to be rework .

“ I do n’t think so . The pith gunfight is there , but it ’s about envision out what is the wide-eyed purpose ? ”

The core gunplay is what   Game Designer Steven Clark emphasized to me back in 2017 when CCP Games , while not showing Project Nova at the time , affirm at their EVE Fanfest consequence in Iceland that they were committed to the plot , to the shooter experience first and foremost , and were n’t going to step on it it . CCP Games CEO   Hilmar Veigar iterate the same to me in 2017 and twice again last yr . One of the benefits of the participant feedback from each edition they ’ve send , and from the acquisition of CCP Games by Pearl Abyss , is that the company is focused on the prospicient - terminal figure , the community of interests , and timber so there ’s no rush to put out something just to have an EVE - based hit man on the market .

EVE Online

From the undefined item   we ’ve check however , it seems it’sProject Nova’sgameplay meta being worked on , what modes will make the game deserving acting , etc .. When we interviewedProject Novadevs in 2018 at EVE Vegas , the mode discussed were basic objective mode and PvP squad and team based modes for up to 32 thespian . Perhaps that was n’t enough .

What we toy   was visually telling ( the videos above and below showcase the sniper and assault classes we tried ) , but the AI and movement felt dated for something that would be playable to the public a few weeks afterwards . actor could n’t chimneypiece , wax or lean , when other modern gunman are all campaign boundaries on these movement , and the objective - capturing involved stop the impulse and fight for player , which seemed antagonistic - inuitive in a co - op or competitory natural action title . Still , there was possible here because the gunplay felt strong .

What was playable postulate only three stratum , each with a unique weapon , but none of the subclasses , additional weapon system , or mods delineate to us were   useable in the pre - alpha demonstration . There was n’t much there so we ’re curious if these issues will be addressed and what the standout modes or gameplay will be in an era where bombastic - graduated table battle royales with an emphasis on movement and more active gameplay are the top   swerve game in the genre - a mode however thatHilmar tells me they would n’t be go after after .

More : How CCP Games Plans For EVE Online ’s Long - Term Future With New Tech

Source : CCP Games