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Ghost Recon : Breakpointis a game that Ubisoft fully signify to support for years , according to User Experience & Realization Director Matthew Tomkinson . Ghost Recon : Breakpointis the stick to - up effort toGhost Recon : Wildlands , a game that represent an innovative deviation for the serial as it left the well-to-do confines of linear level design and embark on an undetermined humans concept journey instead .
The result of that journeying were middle — critics were impressed with some of the game ’s elements but broadly speaking dislike the game ’s repetition , narrative , and specially its vehicle controls . trace Recon : Wildlandsstill sold over 4 million copies in its first six months , though , and the game was a fiscal success by all definition of the term . accord to Tomkinson , though , there were a lot of moral learned in betweenWildlandsandBreakpoint , and the development team seems primed to use that knowledge to endorse a drawn-out post - launch biography - cycle per second .
Related : Everything We Know About Ghost Recon : Breakpoint
During our audience with Tomkinson , he made bank note of the fact thatGhost Recon : Wildlandsreceived a astonishing 19 different content update over the course of its living rhythm , including the late one that sawJon Bernthaladded as a flora in some free delegation before he was introduced asBreakpoint ’s primary villain . After discourse the many updatesWildlandshad , Tomkinson was asked about whether or not the team plans to dive that deep onBreakpointcontent as well :
" Oh yeah . It ’s really a game that we suppose being played for years to come in . We have lots of ideas . We have already prepared quite strong content for end game players , like the maraud that will be release quite early on after [ launching ] . There ’s so much more … there will be flock of content for the biz and the players . We wanted to make it like a berth where you survive , where you drop clip , where you develop with your part with lots of new poppycock to discover . "
accord to Tomkinson , Ubisoft already has lots of ideas — let in the implementation of newGhost Recon : Breakpointislands as post - launch content — and that the duet of these approximation has the development team conceive that players will be capable to engage withBreakpointfor years . That positions it a lot more like aDestinyorThe Divisionkind of biz than its herald , which do sense . With such an extensive receptive world designing and a system that rewards histrion for pursuingGhost Recon : Breakpointhowever they desire , encompass that depth and seek to produce a long - lasting , content - meet service is the ordered next stride .
The next inquiry , then , is how much willGhost Recon : Breakpointresemble other game that oft found lively servicing updates and content releases ? The plot will have PvP built - in at launch , and has tie its write up , PvP , and exploration gains together , so that players maintain their progress across every mode . Will that mean a great focal point on PvP ? Could we see aGhost Reconbattle royaleafter all ? We ca n’t say for sure , but at the very least , there ’s lot of tantalizing possibilities in play forGhost Recon : Breakpointas Ubisoft gears up for an October 4th release date .
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