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God of War ’s senior armed combat designer , Dean Rymer , gave an in - astuteness look at what it took to tot up Kratos ' boat to the natural process biz in a blog Emily Price Post . This dissimilar modality of transport , a first in the dealership ’s 13 - twelvemonth chronicle , presented the developers with a smorgasbord of novel problems to solve . It turns out that commence Kratos and his son Atreus cruising around the Lake of Nine hub area was a totally dissimilar cognitive operation from regain unexampled and originative ways for the former Greek God of War to dismember the lusus naturae he meets on his quest . And it introduced some surprising variable star .
TheGod of Warreboot takes placeyears after Kratos destroyed the intact Greek pantheonand locomote him to theworld of Norse mythology . The hero and his boy go on a commission to spread out his deceased wife ’s ash from the top of a great deal . It all seems simple enough . But this simple task sets off a conflict that has the founding father and son taking on dragon , Valkyries , and the Norse god Baldur . Along with the changes in time period of time and prepare , the newGod of Wartook on a new camera and a more loose - populace feel instead of the previous entries ' more tier - based structure . And that ’s where the boat came in .
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pen on thePlaystation Blog , Rymer shares that every element of creating the sauceboat forGod of Warpresented new challenge . The most immediate was figuring out how to animate Kratos as he paddled the craft across the watery hub world . They had to settle between a exclusive paddle or two oars and finagle how he ’d look conk out in dissimilar directions . The quick root was to build a composition board mock - up in the motion - seizure studio apartment . This permit designer look at all of their options and take hold of reference point material before they made a unmarried computer mock - up . The ruined product has over 600 animations .
Once they hump how Kratos was blend in to move in the boat , designers had to figure out how the boat was going to move on the water supply . The team had to find a control system that both handled well and matte up " right " to musician . Rymer order that even deciding where the slyness ’s impulse would spring up was an iterative process :
" Originally the sauceboat had its ' force ' come from the center field . We efficaciously had an ' all - wheel drive ' gravy holder . We moved the ' power ' to originate from the rear of the boat . Now we had a ' rearward wheel effort ' boat . now , play testers not only had the sensing that the spell rate was increased , but that the boat turned more predictably . They could now oversteer the boat to utilize its ' might ' to position it where they expected it to go . "
Even catch Kratos in and out of the gravy holder required a the great unwashed of determination . The team want the modulation between land and water to be unlined . But doing so required them to get around other automobile mechanic . The chief one was Atreus himself , who had context - sensitive A.I. In some cases , he ’d follow behind Kratos . But other times , he was running onwards to point something out . Developers had to put special limits on Atreus ' demeanour to keep him out of the way of life .
Since Kratos can get onto the boat from any angle , the squad did n’t require Atreus to interfere . So Rymer enounce they found a " Son ' No Go ' geographical zone " around every dock in the game . Atreus will never enter this area . He only seems to during the genuine boarding spiritedness , during which the computer code mechanically figures out his approach slant establish on the one the player pick out . The developers limit how much players can move the tv camera during these transitions to hide any vitality outlandishness that might arise .
Along with these more technical details , Rymer partake some other interesting tidbits about the gravy holder inGod of War . For representative , the head dialog box on the front of the PlayStation 4 controller sprain a specific " aqua blue " vividness whenever Kratos is on the water . The paddling sequences also moderate over 750 rail line of dialogue , in which Kratos , Atreus , and Mimir swap history . The oar itself is technically a weapon accord to the game code , but sadly , Kratos never wields it as one . possibly Sony is saving that for theinevitableGod of War 5 , whenever that comes out .
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reservoir : Playstation Blog