Hideo Kojimais arguably the most famed video plot manager presently work . He ’s an auteur through and through , and there ’s nothing quite like experiencing one of his secret plan , which many will chute at the opportunity to do whenDeath strand 2launches in June , but a new plot concept he ’s call down voice like a truly awful thought .

According toIGN(viaRock Paper Shotgun ) Kojima discussed a game construct on his Japanese radio podcast , KOJI10 , wheretime pass on in real life would cause the actor character to forget how the game ’s mechanic work . In this " draw a blank secret plan , " the main character would lose their abilities the longer you go without play . " How to fire their gun or what their job is , " were two example give by Kojima of things that could be forgotten . He admits that you would have to " play through it quick , " and maybe even " take a week off work or school to playact it . "

Kojima Discusses Game Concept Where Your Character Forgets Things If You Don’t Play Regularly

The “Forgetting Game”

Kojima has long been known to glaze over the lines between the game space and reality . This construct takes it to another story , though , punishing players who do n’t play on a regular basis . If you go a couple of twenty-four hours without booting up the plot , your theatrical role would forget key machinist , butif you leave behind the game alone for too long , your character would even bury how to move . It ’s an interesting intellection experiment , but Kojima does n’t offer a solution to that last bit .

The " forget game " construct was switch out alongsidetwo other ideas , both of which play with the passing of substantial time . One is fundamentally a prolonged life simulator , where the instrumentalist character starts as a child , and finally grows into an aged person . ripening would affect mechanics , such as mobility and eyesight , as your character bit by bit loses such abilities . Kojima joked that , " no one would buy it ! " The other concept uses the passage of substantial fourth dimension for players to train items that take a long time to mature , like wine and cheeseflower .

Our Take: This Is Right Up Kojima’s Alley, But Sounds Terrible

Kojima’s Right, I Wouldn’t Buy It

These are clear not game in development , and just concepts that Kojima has thought about , butit ’s perhaps best that such mechanics stay in the conceptual microscope stage . The " forget game " peculiarly sounds like a Brobdingnagian hassle . Plenty of players would have the dedication to play through it quickly without any major aftermath , but there are also many multitude too busy to dedicate the fourth dimension needed to such a plot . Kojima’sDeath ground 3ideasare already way more appealing .

These concepts are pretty innovative , but not surprising coming from Kojima . Metal Gear Solid 3 , which is beingremade asMetal Gear Solid Delta , uses the system ’s clock to determine when food spoils . Such mechanics tied to thing outside the game itself are a Kojima trademark , like the renowned 4th - wall - breaking fight against Psycho Mantis in the originalMGS , which requires players to move their restrainer to input two . Hideo Kojimaseems to always be fall up with novel new game mechanics , but some of them understandably are n’t actually fun in practice .

reservoir : IGN(viaRock Paper Shotgun),KOJI10

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Hideo Kojima wearing the black Drawbridge jacket from Death Stranding 2.

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Discover the latest news and filmography for Hideo Kojima, known for Death Stranding and Metal Gear Solid.

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