Resident Evil 2
Resident Evil 2almost had a first - person way implemented in the remaking , according to the development squad . In another Capcom developer roundtable discussion , the team behind the popular re - imagining flirted with the idea of using first - individual and fixed - television camera style for the remake to more intimately align it with the original 1998 release .
Resident Evil 2is a great plot , the rare remake that improve upon its source subject in well-nigh every style . The plot was met with convinced response from fan and critic , and has help spur interest in future franchise remakes . Resident Evil 2is also unique in that it ’s a remaster that was given several yr of development to get right . The team that worked on the game spent over three class refine it , and the result intersection show that the spare development fourth dimension pay off .
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Capcom has been unloose theResident Evil 2developer roundtable give-and-take in parts , andPart 2highlighted some of the estimation that were ultimately left unpursued by the team . There were a destiny of conception that got scrapped , but the most intriguing was the idea of creating a first - person mode for the game . The originalResident Evil 2wasn’t even a first - person title , so the decision to head in that steering would have been a sheer one , particularly with a fan base as edacious as the one that had been petitioning Capcom for a remake for yr . Although the squad did n’t end up implementing that feature , theResident Evil 2modding community pick up the morass . Afirst - personResident Evil 2modis already uncommitted , alongside others that allow players to come back to fixed - camera style as well . With such an alive group of players looking to make change or improvements to what Capcom released , it would n’t be surprising to see other scrap feature crop up in the close future .
Luckily , rooter have guideline for those feature article thanks to these roundtable discourse . This session also included the disclosure that the biz ’s boss fights were in the beginning meant to be a routine more complex , with both theResident Evil 2alligatorand Tyrant engagement being highlighted . The developers also considered implementing a newfangled opposition case into the orphanage , focused on jump - scaring players as they make their fashion through the already terrifying setting . eventually , the team revealed that it had originally think dress Tyrant in a military aesthetic might be a well idea - thankfully they never followed through with it , lest we be presented with a camouflage - wear down Tyrant that ’s unseeable to the naked center .
Beyond anything else , though , what the peep into the growing squad ’s thought processes does is make it painfully obvious that remakes take an unbelievable amount of endeavour . Capcom should be commend for give the team as long as it did to get the remaking right and , hopefully , Resident Evil 2 ’s winner will make more publishers consider taking a slower , more methodical approach to their most beloved property .
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Source : Official Resident Evil YouTube