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Silent Hill 3art manager Masahiro Ito reveals the biz was well-nigh turned into an arcade shooter . The survival horror genre exploded in popularity following the success of the originalResident Eviland shortly spawned other title likeDino CrisisandParasite Eve . These games put an vehemence on puzzle solving and resource management over action , and sought to constantly put the role player on edge . Konami’sSilent Hillwas a more psychological take on the musical style , with the player take control of a normal humankind searching for his girl in a belittled Ithiel Town filled with hair-raising creatures .
The secret plan proved to be groundbreaking , but its 2001 sequelSilent Hill 2is not only considered the near of the franchise , it ’s regarded as one of the skillful TV secret plan ever made . Silent Hill 2wasn’t a unmediated subsequence and instead follow a novel character as he do to the eponymous town based on a letter send by his purportedly gone wife . The game ’s fat atmosphere , shake up visuals and surprisingly hard writing made itan insistent classicand by and by entry struggle to match its quality .
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That enjoin , Silent Hill 3is also highly regarded , with the chronicle act as a unmediated continuation to the events of the originalSilent Hill . Now fine art director and monster designer Masahiro Ito ( viaBloody Disgusting ) has revealed the third game was very nearly turned into an colonnade shooter follow disappoint early sales and fan response toSilent Hill 2 .
Ito - san croak on to explain he felt this was a terrible idea and the next game needed to adhere to the franchise ’s found style . He also revealedSilent Hill 3became a verbatim sequel following fan feedback .
Silent Hill 3is considered the last authentically great installment of the series , so it ’s strange to hear how radically different it could have been . It ’s worth bearing in mindKonamiwas responding to the early reception ofSilent Hill 2 . Far from being acclaimed as a chef-d’oeuvre , the sales event were underwhelming and some count it a large letdown . Thankfully , the third game reverted back to being a survival of the fittest repulsion title . The franchise would finally rack up an arcade shooter in Japan in 2007 titledSilent Hill : The Arcade . While the secret plan is , by all accounts , a competent hit man , it received a negative response due to its disconnect from the vogue of the serial .
The plot line ofSilent Hill 3was afterward adapted for movie sequelSilent Hill : Revelation 3D. woefully , it take care like the franchise itself might be over . publishing firm Konami has all but exited AAA games development to focalise on mobile titles , so iconic series likeCastlevania , Metal Gear SolidandSilent Hillare all in limbo . There has n’t been a new console game since 2012’sSilent Hill : Downpour , and there ’s still fan heartache over the abrupt cancelation of Hideo Kojima / Guillermo del Toro collaborationSilent Hills . A breakup between Kojima and Konami make this very hopeful biz continuation to be canned in 2015 .
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Source : Masahiro Ito(viaBloody Disgusting )