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The originalH1Z1map , title Outbreak , is now uncommitted for PC players , and developer Daybreak Games gave Screen Rant a brief rundown of all the alteration and updates they ’ve made to the map to better fit the Battle Royale genre . Years ago , the Z1 map was the mapping that essentially spawned the Battle Royale trend , but it was n’t initially built for that purpose . Rather , it was built for a survival of the fittest game that incorporated free - for - all and looting elements . And ever since , the studio has been wanting to redo it for their longtime fan as well as newcomers who never played the function before .
Outbreak - an 8x8 square kilometre map - officially released today and brought with it a mixture of updates , such as smoother and refined terrain for practiced off - road geographic expedition , additional loot sites , and redesign inside so that players have deal of covers and can traverse through edifice easier . Before , there were too many subject blank that would n’t work today for a Battle Royale game - and giving their fans something onetime and fresh at the same time was just one of the reasons the studio apartment was win over to prosecute a remaster in the first place .
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In addition to various design alteration , Daybreak has also tweaked the vehicle spawns , changing their locations as well as randomize spawns based on a percentage system . A similar system applies to the four lighting dodge that the studio has teased , offering a likeness of change on a singular single-valued function . While veteran actor will already be accustomed to the universal layout of the mathematical function , not to observe its " macro shapes , " manufacturer Terrence Yee says that new player will still " have a probability " at win the game due to everyone learning the remastered map at the same meter . Of course , some thing are still being correct and fine-tune at this time , such as flatulency pacing ( which may betoofast at the consequence ) and the rotation for the lighting schemes , not to mention repair the FPS issues that are plaguing the metropolis .
Yee is adamant about listen to the community and adjusting the map - as well as potentially the game ’s future - based on what the players want . After all , what upright is a Battle Royale plot without a satisfying participant base behind it ? And they remastered the map now instead of making a unexampled one outright because it was what the players require : " It was actually one of the affair that our player base was ask for . They really wanted to go back to an older feel of Z1 , and so , before we did that , we had to figure out what that just think and how we support that . We took a step back and decided that we would go beforehand and endeavor to update for a more Battle Royale experience from the footing up , not just a selection map . "
At the consequence , Daybreak is n’t planning on releasing theH1Z1Outbreak map for the PS4 variation of the game , but Yee says that he ’s " sure " it will make out over to the console at some full point down the line . " Those actor on the PS4 really have n’t experienced Z2 very much , so Z2 should still have a caboodle of miscellanea of life in there for them . But I ’m sure at some gunpoint Z1 will total over . That will in all likelihood happen after the PC community has Z1 for awhile and we can hear to their feedback there . " The studio apartment is looking to go on testing and all right - tuning the mathematical function with the PC community of interests first before making any decisions on bringing it over to the PS4 . consider everything that they ’ve done with the mapping so far , thisH1Z1updatelooks like a definite profits for the studio apartment .